Blender Cookie - Low Poly Character Creation Full Training
English | MP4 | H264 | 1280x720 | 1059 kb/s | 29.97 fps | ACC, Stereo (Eng) | 11.9 GB
Following up our prior Vehicle Training Series, Jonathan has begun lengthening on our next big series! This time around he is tackling low poly habitual conduct creation for game environments. With a paltry help from Tim Von Rueden adhering the concept, logistical support from Wes, and gallant industry consultation from Chan Sarinyamas, Jonathan is locked in steady production and we are now clever to start taking pre-orders! In one estimated 10-15 hours of schooling material, Jonathan will take you through, step-through -step, the entire work-flow of creating a at a moderate price poly, game-ready character. Starting from universal art and modeling sheets, you’ll swallow through the sculpting, retopologizing and natural map baking in Blender, then put in motion on to GIMP for texturing, and therefore back to Blender for rigging and animation. Finally, you’ll go through the steps needed to commodity ~ed the character to Unity 3D.
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